Wish is an online shopping platform, where consumers can purchase their desired items easily from both laptop and mobile at a cheap price
For my User Experience (UX) principle class, we were assigned to choose an app or website. The purpose of the project was to learn how to conduct usability research, understand what makes the product good or bad, understand the pain points, and provide a possible solution by interviewing the target audience.
UX Research
19-20-years old College Students, 40-50-years old male
June 2021 - July 2021
UX Research, User Persona, Journay Mapping, User Interviews
Individual
Adobe InDesign, Microsoft Excel, Zoom
I was the test moderator for this usability testing. For this test, I reached out to two of my friends through social media and requested one of my family members for the interview at home. For those that I reached out to through social media, because of the pandemic concern, I held the interview process virtually. Both I and the participants used laptops, Zoom, and the website to collaborate. For the one participant, I only used a laptop, pen, and paper.
During this interview process, I asked my participants about their hobbies, favorite online shopping platforms, and their online shopping habits.
I gave my participants 2 tasks to conduct that I tried conducting myself before giving them.
When the participants were completing their tasks I observed their website expectations and frustrations, their concerns, and things that they observe before putting them into their shopping cart or wish list during their online shopping.
Some factors affected the usability test